Balance 1.2.4.1
Wednesday, March 25, 2015 at 00:56 by Kostas

Hey guys, small balance time.

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Bug Fixes: 

  • Abruame Shino (S)'s Insect Swarm will no longer ignore the cooldown of helpful skills.
  • When Izumo is dominant in Tag Team, and dies, Devastate will now properly replace Annihilate.
  • Akimichi Chouza's Partial-Size Smash will no longer counter multiple skills.
  • Aburame Torune's Armor of Venom will now end when successfully damage when the initial destructible defense is reduced to 0. (This can be caused due to Yamanaka Ino (S)'s Proxy Surveillance.)
  • Aburame Torune's Jar of Poison will now properly work when Torune is invulnerable to friendly skills.
  • White Snake Orochimaru's Release of the White Snake will now properly heal 75 health instead of setting it to 75 health.
Spirit in Black  

Balance 1.2.4 + Optimization + Batch
Thursday, March 5, 2015 at 22:09 by Kostas

Hotfix

Details on balance changes can be found >here<.

_____________________________________________________________________

Hey there guys. So, today we are releasing the next batch of optimized characters. We have said this many times before, but we are going through older un-optimized characters, reworking them, improving their pictures, fixing their missions if need be, changing their profiles and so on.

I would like to mention also that in this specific batch, we merged two characters into, shall we say, a super version. Torune and ET Torune were merged into one. The reason for that, for you curious folks is that one, we believed we can make a better version by combining them, and two, Torune wasn't a major enough character for us to have two versions of. If you had either of the two Torunes, you have the merged one.

Additionally, new character!


White Snake Orochimaru
Like a snake, Orochimaru has shed his skin, revealing his true form; an enormous white snake. As the White Snake, Orochimaru is able to regenerate without end, steal bodies and even revive himself as a dragon-like god.

You can find him under the Sound Village missions. 

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Balance 1.2.3.1
Tuesday, February 17, 2015 at 20:21 by Kostas

Hey guys, it's us again. Recently we did a balance to bring up a bunch of people from the bottom, and today we are trying to combat a bit of the people at the top who are still doing too well. We attempted to nerf one character's really good skill while boosting one of their weaker ones to compensate, so we'll see how that works.

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Balance 1.2.3
Sunday, February 15, 2015 at 03:59 by Spirit_in_Black

Hey guys, Happy Valentine's day for those who celebrate it, and if not, Happy Saturday. Anyways, we got a good sized balance out today, so hopefully this remedies some of the balance concerns with the game.

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Bug Fixes: 

  • Hyuuga Hanabi's Hanabi Byakugan was improperly classified as physical, code wise.  It is now it's correct mental classing.
  • Shukaku Gaara's Constricting Sand Prison sometimes countering skills it should not.
  • Shukaku Gaara not being classified as a 'Sand Ninja' for missions.
Spirit in Black  

Balance 1.2.0 + Optimizations
Tuesday, January 27, 2015 at 01:31 by Kostas

Hotfix #2 

Details on balance changes can be found >here<.

 ================================================================= 

Hotfix

Details on balance changes can be found >here<.

 =================================================================

Kostas Edit: Hey guys, small update on two things.

#1: In the last hour, we did some background improvement on how Shikamaru's Final Explosion works to make it easier to understand in-game, and so it's just less glitchy. So if you had any moments where the skill didn't work, it's cause we were working on it. It's now all good. Should be at least, so yeah, if any issues remain, less us know in the glitch section.

#2: If you have completed a mission and not unlocked a character due to my changing of the goals in them, do let us know in the glitch section so we can remedy this. There is something we can do to fix it.

#3: Additionally, you might have noticed we re-arranged every character in the character selection screen. The logic behind the new arrangement is basically broken down by each village (Konoha/Sand/Rock/Cloud/Sound/etc) into the Sannin into Akatsuki into ETs into the special characters such as Sennin mode characters and the actual Jinchuurikis themselves.

=================================================================

Hey guys, let's just jump right into things. Today we got the next batch of optimized characters along with a new character. As always we have updated images, missions goals, profiles, and the character's skills themselves. This time it was Chouji to Kiba, so 7 characters. They have all be redesigned from the ground up to be, well, in our opinion, overall more fun to use and just better.

Anyways, the new character, as we keep moving forward and filling the open gaps of the timeline is:


Sarutobi Konohamaru
The grandson of the 3rd Hokage, Hiruzen, Konohamaru has spent his youth working hard to accomplish his dream of one day following under his grandfather's steps. With his hard work, Konohamaru has learned actual abilities that flow around his agility and speed. 

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Bug Fixes: 

  • Gaara's Sand Coffin will now end properly when reflected back onto him while using Sand Clone.
  • Shikamaru (S)'s Expert Analysis will now ignore reflect skills.
  • Ino (S)'s Mind Clone Switch will now have it's icon properly removed when she is killed.
  • Asuma (S)'s Ash Pile Burning will no longer have it's icon improperly stack against an individual who goes invulnerable.
  • Namikaze Minato's Space-Time Marking will no longer deal additional damage when it is not supposed to.
Spirit in Black

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