Naruto-Arena forces you to select 3 characters when you start a new game. This page gives you an overview of all characters available in the Naruto-Arena game. Not only can you view each character's skills, you can also discuss the characters by posting comments.
In the last couple years Kankuro(s) has become a Jounin and has created a new puppet. He is now able to harness three puppets at once and is a more versatile combatant. Original Design: Yaseen16
Requirement to unlock: Mission: The Aspiring Puppet Master

Kankuro (S)

Skill:
Kankuro(s) uses his puppet Kuroari to trap an enemy, countering any offensive skill they use for 1 turn. If countered that enemy will take 100% more damage from Karasu Knives the following turn. This skill is invisible until triggered.
Kuroari Trap

Cooldown: 2
Chakra required:

Classes: Physical, Ranged, Action
Skill:
Kankuro(s) uses Karasu's poisoned knives to attack an enemy dealing 20 damage to them and that enemy will take 10 affliction damage the following turn.*
Karasu Knives

Cooldown: 1
Chakra required:


Classes: Physical, Ranged, Instant, Affliction*
Skill:
Kankuro uses Sanshouo to block enemy attacks. For 3 turns Kankuro(s) and his allies gain 25% damage reduction and are immune to affliction damage. This skill becomes Salamander Puppet when used.
Sanshouo Shield

Cooldown: 3
Chakra required:


Classes: Physical, Action
Skill:
This skill makes Kankuro(s) invulnerable for 1 turn.
Puppet Distraction

Cooldown: 4
Chakra required:

Classes: Physical, Instant
Related subjects:
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