Naruto-Arena forces you to select 3 characters when you start a new game. This page gives you an overview of all characters available in the Naruto-Arena game. Not only can you view each character's skills, you can also discuss the characters by posting comments.
Haku
Haku is the sole survivor of his clan and is the subordinate of Momochi Zabuza. His bloodline ability allows him to potentially disable and attack all his enemies.
Skill:
This skill deals 30 damage to one enemy. During Demonic Ice Mirrors this skill is improved and deals 35 piercing damage to 1 enemy effected by Demonic Ice Mirrors.
Water Needles
This skill deals 30 damage to one enemy. During Demonic Ice Mirrors this skill is improved and deals 35 piercing damage to 1 enemy effected by Demonic Ice Mirrors.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Haku hits the acupuncture points of one enemy stunning their physical or mental skills for 2 turns. During Demonic Ice Mirrors this skill ignores invulnerability.
Acupuncture
Haku hits the acupuncture points of one enemy stunning their physical or mental skills for 2 turns. During Demonic Ice Mirrors this skill ignores invulnerability.
Cooldown: 2
Chakra required:
Classes: Physical, Control, Ranged, Affliction
Skill:
Haku creates his Demonic Ice Mirrors. For 3 turns all enemies able to be targeted will take 10 damage*. Haku gains 40 points of destructible defense and ignores stun effects performed by enemies effected by this skill. During this time Water Needles and Acupuncture are improved.
Demonic Ice Mirrors
Haku creates his Demonic Ice Mirrors. For 3 turns all enemies able to be targeted will take 10 damage*. Haku gains 40 points of destructible defense and ignores stun effects performed by enemies effected by this skill. During this time Water Needles and Acupuncture are improved.
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Action*, Ranged*, Unique
Skill:
This skill makes Haku invulnerable for 1 turn.
Mirror Transfer
This skill makes Haku invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Related subjects:
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