Your #1 Naruto Online Multiplayer Game
Edit: As a note, if you can't see the new pictures, clear the cookies and temporary internet files of your browser. If you are unsure how to do that, google should be able to guide you through it.
Heya there folks, let's dive right into business.
1. What happened the last like 4 months?
We had technical issues. A whole ton of them with the major one being that the Admin Panel we utilize for balance changes, character additions, pics, missions, bla bla bla was locked out for us Admins. That meant, we couldn't even make a news post. We made note of this before in the forums, but the fact was we couldn't do anything. Why was the Admin Panel locked? Several different reasons that I won't go into, but the only person that could have fixed it was GT, the Webmaster and Owner of N-A, S-A and WoN. So everything happened on his time table, and it did, just earlier this week. Yesterday some people might have noticed we did some early work on missions and typos and junk, but now we did the entire thing.
2. What does this mean going forward?
Barring anymore similar issues happening, nothing. It means we will do what we kept doing prior to this with balances, optimizations, new characters, etc etc etc. We have access to the Admin Panel now, and hope to keep it.
3. What was changed today?
Glad you asked. We did a balance on several characters, optimizations on the last pre-Shippuden characters, mission changes, and pic updates. Needless to say, if we made any errors due to rust, we will swiftly fix them.
- Boosts: Haruno Sakura, Rock Lee, Hyuuga Neji, Tsuchi Kin, Young Kakashi, Yakushi Kabuto, Hoshigaki Kisame.
- Nerfs: Orochimaru.
- Reworks, both Minor and Major: Hyuuga Hinata, Gaara Rehabilitated, Kyuubi Naruto, Cursed Seal Sasuke, Uchiha Itachi.
As a note, so you guys understand how we operate. When it comes to changes like this, we purposely take it slowly. We'd rather do 2 or 3 small changes than 1 giant one, because there is less chance of messing up and overnerfing a character. Despite this method taking a few days longer than otherwise, we do tend to prefer this method.
- Nerfs: ET Senju Hashirama, ET Senju Tobirama
So we are doing a quick hotfix on 4 of the characters. As a note, we sort of reset their individual stats (we do this to see how the rest of the characters are without their influence in their own stats) and sort of didn't save them. But all 4 characters were above 60%, with Hashirama at the top.
So, today we are releasing the next batch of optimized characters. To re-iterate again. Optimization includes optimizing their internal code, balancing them, reworking them (if need be), updating their pictures and updating/fixing their missions (if need be). So today, every character from Hayate to Yondaime Minato has been optimized.
Additionally, we would like to remind you that we have no official timeframes for balances or optimization batches. Generally, Sundays work well for us because that's when we have free time. However, we are neither constrained nor compelled to do anything on Sundays, compared to say, Saturday or Monday. Or the week after. So if it takes us a bit longer to get something done, you should trust us that the reason for it is because it's not ready. We release balances when they are ready, not because it's Sunday.
- Boosts: Ino, Baki.
- Nerfs: Tenten
- Reworks, both Minor and Major: Gekko Hayate, Orochimaru, Jiraiya, Tsunade, ET Senju Hashirama, ET Senju Tobirama, Sarutobi Hiruzen, Yondaime Minato.
Welp, SiB is not available today, so unfortunately you guys know what that means. In the meanwhile, I have shaped up a single character nerf since she was overboosted it seems. Can't do much else right now. I know this batch has been......long to say the least, but we hope it will be worth it in the end. If not, well, I know you guys will let us know.
- Nerfs: Tenten.