Naruto Arena


Your #1 Naruto Online Multiplayer Game


Balance 1.2.3.1
Tuesday, February 17, 2015 at 20:21 by Kostas

Hey guys, it's us again. Recently we did a balance to bring up a bunch of people from the bottom, and today we are trying to combat a bit of the people at the top who are still doing too well. We attempted to nerf one character's really good skill while boosting one of their weaker ones to compensate, so we'll see how that works.

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Balance 1.2.3
Sunday, February 15, 2015 at 03:59 by Spirit_in_Black

Hey guys, Happy Valentine's day for those who celebrate it, and if not, Happy Saturday. Anyways, we got a good sized balance out today, so hopefully this remedies some of the balance concerns with the game.

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Bug Fixes: 

  • Hyuuga Hanabi's Hanabi Byakugan was improperly classified as physical, code wise.  It is now it's correct mental classing.
  • Shukaku Gaara's Constricting Sand Prison sometimes countering skills it should not.
  • Shukaku Gaara not being classified as a 'Sand Ninja' for missions.
Spirit in Black  

Balance 1.2.0 + Optimizations
Tuesday, January 27, 2015 at 01:31 by Kostas

Hotfix #2 

Details on balance changes can be found >here<.

 ================================================================= 

Hotfix

Details on balance changes can be found >here<.

 =================================================================

Kostas Edit: Hey guys, small update on two things.

#1: In the last hour, we did some background improvement on how Shikamaru's Final Explosion works to make it easier to understand in-game, and so it's just less glitchy. So if you had any moments where the skill didn't work, it's cause we were working on it. It's now all good. Should be at least, so yeah, if any issues remain, less us know in the glitch section.

#2: If you have completed a mission and not unlocked a character due to my changing of the goals in them, do let us know in the glitch section so we can remedy this. There is something we can do to fix it.

#3: Additionally, you might have noticed we re-arranged every character in the character selection screen. The logic behind the new arrangement is basically broken down by each village (Konoha/Sand/Rock/Cloud/Sound/etc) into the Sannin into Akatsuki into ETs into the special characters such as Sennin mode characters and the actual Jinchuurikis themselves.

=================================================================

Hey guys, let's just jump right into things. Today we got the next batch of optimized characters along with a new character. As always we have updated images, missions goals, profiles, and the character's skills themselves. This time it was Chouji to Kiba, so 7 characters. They have all be redesigned from the ground up to be, well, in our opinion, overall more fun to use and just better.

Anyways, the new character, as we keep moving forward and filling the open gaps of the timeline is:


Sarutobi Konohamaru
The grandson of the 3rd Hokage, Hiruzen, Konohamaru has spent his youth working hard to accomplish his dream of one day following under his grandfather's steps. With his hard work, Konohamaru has learned actual abilities that flow around his agility and speed. 

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Bug Fixes: 

  • Gaara's Sand Coffin will now end properly when reflected back onto him while using Sand Clone.
  • Shikamaru (S)'s Expert Analysis will now ignore reflect skills.
  • Ino (S)'s Mind Clone Switch will now have it's icon properly removed when she is killed.
  • Asuma (S)'s Ash Pile Burning will no longer have it's icon improperly stack against an individual who goes invulnerable.
  • Namikaze Minato's Space-Time Marking will no longer deal additional damage when it is not supposed to.
Spirit in Black

Balance 1.1.9
Sunday, January 18, 2015 at 02:49 by Kostas

Alright ladies and gents, balance time. This will be a minor one that will lead into the next and far larger one. Presuming of course we don't need to do any hotfixes, emergency balances or anything else that happens.

Balances

Details on balance changes can be found >here<.
 
Additionally, you may discuss the balances in this section >here<. 

Bug Fixes: 

  • CS Sasuke's Dark Void will now properly end when he is killed by certain skills such as Kushina's Life Link or Deidara's Art is a Bang.
  • Edo Tensei Ameyuri (S)'s Lightning Rain's random teammate ignore effect will no longer improperly go through invulnerability.
  • Kurotsuchi (S)'s Earth Spear, Konan (S)'s Origami Blanket, and Shee (S)'s Lightning Illusion Flash now properly work against skills that can be used on both allies and enemies.
  • Tsuchi Kin's skills are now considered offensive improvements when used in unison.
  • Young Kakashi's Implanted Sharingan will now allow Young Kakashi to gain stun effects from delay stun skills.
  • Sarutobi Hiruzen's Major Summoning: Enma will no longer end when all opposing targets that are affected by this skill are killed.
  • Yondaime Minato's Space-Time Barrier is now properly reflecting skills again.
  • Curse Sealed Sasuke's Dark Void will no longer permanently  negate damage reduction.
  • Juugo (S)'s Compression Blast will no longer permanently hinder a target from using controlled skills.
  • Zetsu (S)'s Parasite Clone will now properly interact with harmful energy leech and removal skills.
  • Akatsuchi (S)'s Golem will now end properly when he is killed. (This was only an icon issue.)
Spirit in Black 

Holiday Wishes from Naruto-Boards
Sunday, December 28, 2014 at 18:47 by Noctis
Hello, everyone! The Staff would like to wish you a happy holidays and a wonderful New Year. Our annual tournament, Holiday Havoc, is making its seventh run this year and we would like to extend the invitation for you to join. Please gohere to register for the event.

There are also several creative events going on in the GFX department which you can find here! If you're a graphics maker, writer or drawer then you can find a place in at least one of these events. Join in and enjoy yourselves! 

All of the newsposts that have been posted on Naruto Arena can be found in our newsarchive. Browse the newsarchive if you wish to find older newsposts.
Related subjects:

naruto

,

arena

,

online

,

multiplayer

,

game

Naruto-Arena.com is a fansite based on the Naruto Anime and Manga series. The holders of the copyrighted and/or trademarked material appearing on this site are as follows:
NARUTO © 2002 MASASHI KISHIMOTO. All Rights Reserved.